Onimusha vs The Blood of Dawnwalker — Which to Buy First

Updated October 8, 2026 · Facts cross-checked against the sources listed below

Two of September’s biggest games launch a day apart — The Blood of Dawnwalker on September 3, Onimusha on September 4 — and both reviewed well, with Onimusha a nose ahead on the aggregators. But the real answer isn’t the scores: they are opposite kinds of games. Onimusha is a focused 15-30 hour swordplay action game built around boss duels; Dawnwalker is an open, choice-driven vampire RPG from ex-Witcher 3 leads. Decide by which of those you’re in the mood for — and note only Onimusha is on Switch 2.

The head-to-head at a glance

Onimusha: Way of the SwordThe Blood of Dawnwalker
ReleaseSep 4 (Steam unlock Sep 3 evening, Americas)Sep 3
DeveloperCapcomRebel Wolves (ex-Witcher 3 leads) / Bandai Namco
What it isSwordplay action — parry, Issen, boss duelsDark-fantasy vampire action RPG, choice-driven
StructureStage-based + open-town Kyoto hubOpen “narrative sandbox,” 30 days-and-nights frame
Length15-30 h (reviewer actuals)No verified figure yet — built as the longer game
Scores (Sep 2)86 OpenCritic / 86 Metacritic PS5~85 OpenCritic / 83 Metacritic ⚠ roundup-reported
PlatformsPS5 · Xbox · Switch 2 · PCPS5 · Xbox · PC (no Switch 2)

Why the score race is the wrong lens

The gaming press framed launch week (September 2–4) as a review-score horse race — TheGamer literally tallied the September leaderboard, with Onimusha ahead by a point or three. Honest reading: a one-to-three point gap between two well-reviewed games predicts nothing about which you will enjoy. What the reviews actually establish is the shape of each game. Onimusha’s praise centers on best-in-class boss duels wrapped in a campaign some critics found padded; Dawnwalker’s launch coverage centers on its choice-heavy open structure from the ex-Witcher team. One is a katana with no fat on the blade; the other is a long, branching night. The genres barely overlap — the launch dates just happen to.

The tiebreakers that actually decide it

  • You own a Switch 2 and nothing else: decided — Dawnwalker isn’t on it, and Onimusha’s Switch 2 port is the highest-scored version.
  • You have 20 hours, not 60: Onimusha. Reviewers finished it in 15-30 hours; Dawnwalker is structurally the longer commitment.
  • You want builds, choices and consequences: Dawnwalker — Onimusha is deliberately not an RPG; its depth is in combat execution, not character sheets.
  • You bounced off soulslikes: Onimusha was designed for you to finish; Dawnwalker’s difficulty profile is the less-known quantity.
  • You’ll end up buying both: play Onimusha first — its focused campaign fits inside the window before Dawnwalker’s slower opening hours pull you under. Retail bundles of the pair already exist, so you would hardly be alone.

How Dawnwalker’s launch actually went

Update from its September 3 release: The Blood of Dawnwalker settled at “Mostly Positive” on Steam (~73%) with a healthy 44k concurrent peak — players love the writing, but PC performance complaints are loud (stutter, frame drops, 30 fps cutscenes), loud enough that the developers published known issues and workarounds on day one. That sharpens the contrast with Onimusha, whose PC port reviewers called unusually smooth (our performance page). If port quality is your deciding axis, that is now a real difference, not a hypothetical.

And the launch-weekend sales race went to Onimusha on Steam, with the record falling twice: 81,559 concurrent players on Saturday, then 85,081 on Sunday — against Dawnwalker’s 64.4k peak — plus #1 on the weekend global top sellers, though the full-week chart for September 1–8 has Dawnwalker #1 and Onimusha #2, and the September 8–15 chart Dawnwalker #4 and Onimusha #7 — and 90.96% versus 81% positive reviews (day-thirty-nine and launch-weekend snapshots respectively). Two honest counterweights: Dawnwalker has roughly double the Steam review volume (a day’s head start and a PC-heavier audience), and on the US PlayStation Store it ranks ahead of Onimusha — Onimusha’s edge leans on its home turf, where it sits #1 on the Japanese PS Store. That 85k peak is a Capcom-2026 Steam record, well clear of Pragmata’s 68.7k.

Update, September 8: both games are now officially million-sellers, and the announcements make the cleanest comparison yet. Capcom’s press release puts Onimusha over 1 million worldwide on launch day; Rebel Wolves announced Dawnwalker’s million on September 5 — two-to-three days after release, with coverage genuinely split on how to count them. For scale, Capcom’s Pragmata — the year’s earlier hit — took two days. The retail counterweight is just as real: in the UK’s boxed chart for launch week, Dawnwalker took #1 and Onimusha #2 (87% of Onimusha’s physical copies on PS5 ⚠ platform split single-source). Steam’s weekly chart, published September 8 for the week of September 1–8, settles the digital revenue race the same way: Dawnwalker #1, Onimusha #2 — the weekend lead did not survive seven days.

Japan is the one market where it is not close (Famitsu, week of August 31 to September 6): Onimusha debuted #1 overall with 76,530 on PS5 and #3 with 19,499 on Switch 2, while Dawnwalker charted at #7 with 4,618 on PS5 — more than sixteen to one on the same platform. That is Capcom’s home market and a Japanese-history setting, so read it as a regional result rather than a verdict, and note Famitsu counts packaged and download-card sales only. So the crowns split three ways: Onimusha owns the concurrent-player record, the launch-day million and Japan; Dawnwalker owns the UK boxed chart and, over the full week, Steam’s top-sellers chart.

What we are not going to tell you

We are an Onimusha site, so weight our framing accordingly — and note what we can’t verify: Dawnwalker’s aggregate scores above come from launch roundups rather than our own capture, and no outlet has published reviewer playtime figures for it that we can cite. Where the comparison depends on Dawnwalker’s specifics, check its own coverage. Where it depends on Onimusha’s, every claim links to a page of ours that carries its sources.

Frequently Asked Questions

Do Onimusha and The Blood of Dawnwalker release the same day?

A day apart. The Blood of Dawnwalker launches September 3; Onimusha: Way of the Sword launches September 4 — though its worldwide Steam unlock lands on the evening of September 3 in the Americas, so for many PC players the gap is hours, not a day.

Which game reviewed better?

Onimusha, narrowly: 86 on both OpenCritic and Metacritic PS5 (September 2 snapshot) against roughly 85 OpenCritic / 83 Metacritic for Dawnwalker per launch roundups. Both are comfortably in “very good” territory — the scores are too close to be the deciding factor.

Are they similar games?

No — that is the useful part. Onimusha is a focused, largely linear swordplay action game about parry timing and boss duels, roughly 15-30 hours. Dawnwalker is an open, narrative-driven vampire RPG with a day/night structure and branching choices, from the ex-CD Projekt leads behind The Witcher 3. Pick by genre appetite, not by score.

Is The Blood of Dawnwalker on Switch 2?

No — it ships on PC, PS5 and Xbox Series X|S only. Onimusha: Way of the Sword is on all of those plus Switch 2, where it is the highest-review-scored platform version. On Switch 2 the choice makes itself.

Can I reasonably play both?

The staggered genres make it work: Onimusha’s focused campaign finishes in 15-30 hours, while Dawnwalker is the longer, slower burn. Retailers are already selling the two as a discounted pair, which tells you how many people are asking this exact question.