How Long Is Onimusha: Way of the Sword? 22h Main, 29h Full
Updated October 8, 2026 · Facts cross-checked against the sources listed below

The HowLongToBeat numbers
Five weeks after launch, HowLongToBeat has enough submissions to replace estimates with medians. We quote the median, not the average — one 66-hour completionist run would drag an average and not a median.
| Style | Median | Average | Runs | Range reported |
|---|---|---|---|---|
| Main story | 22h 12m | 21h 43m | 58 | 16h 58m – 27h 28m |
| Main + side content | 29h 15m | 29h 53m | 246 | 22h 47m – 40h 35m |
| Completionist | 47h 43m | 48h 49m | 51 | 37h 33m – 65h 39m |
| All styles | 29h 14m | 31h 16m | 355 | 21h 07m – 56h 38m |
Read October 8, 2026. More than two-thirds of everyone who logged a finish chose “main + extras” — for this game, that is the normal way to play, and 29 hours is the number to plan around. Since our September 21 read, the story-only sample has doubled from 28 to 58 runs and its median has risen from 21h 00m to 22h 12m; the side-content and all-styles medians have not moved by more than a quarter of an hour. We re-read the medians roughly every two weeks (next around October 22) and change this page only when they move.
By platform
| Platform | Main story | Main + extras | Completionist | Completed runs |
|---|---|---|---|---|
| PC | 21h 50m | 29h 23m | 47h 58m | 229 |
| PlayStation 5 | 21h 25m | 30h 39m | 51h 06m | 105 |
| Nintendo Switch 2 | 21h 43m | 30h 33m | 47h 39m | 11 |
| Xbox Series X|S | 24h 00m | 32h 30m | — | 10 |
In September we called the PS5 main-story figure, then 16h 13m, the one to distrust, because it rested on a handful of story-only runs. With 105 runs in the PS5 pool it now reads 21h 25m, within half an hour of PC. The small samples were the whole story. Nothing here suggests one platform is meaningfully faster; Xbox, on ten runs, is still too thin to read.
Where Capcom’s 20 hours came from — and why it held
Two related figures exist, both from the development team. In a Famitsu interview, the team put the main story at about 20 hours — explicitly “an estimate, not final.” At Tokyo Game Show, director Satoru Nihei framed the whole experience at 20-30 hours: “We feel 20-30 hours is right for this game… it’s not that we aimed for it; that’s how it came out” ⚠ single interview, direct quote. Set against the medians — 22 down the spine, 29 with the optional layer — the estimate was honest to within two hours on the story and inside the range on the full game.
What the structure means for your playtime
This is a stage-based game — the director’s words, made sharper by Game Informer’s headline that it “isn’t an open world game.” What stretches the clock is the open-town Kyoto hub: a central district wider than a normal stage, with side streets, secrets, NPCs, merchants and side quests that can be done in any order, skipped entirely, or returned to after clearing an area. Completionists mining every side quest and upgrade track (see growth systems) are the 48-hour case; straight-line players land at 22.
Difficulty barely moves the estimate: the design goal is that action-game newcomers can finish (details on the difficulty page), so Story-mode runs shouldn’t balloon the count the way a punishing action game would. What does add hours is the tail: Carnage, the hardest difficulty, unlocks after the credits alongside New Game Plus and the Practice Grounds boss rematches, and the Platinum requires a Carnage run — which is why the completionist median is more than double the story one.
Context: how 22 hours compares
| Game | Story length | Note |
|---|---|---|
| Onimusha: Way of the Sword | 22 h (HLTB median) | 29 h with optional content |
| Onimusha 2 remaster (2025) | ~10-15 h first run | Series-typical: originals were shorter still |
| Devil May Cry 5 | ~11 h median | Capcom’s comparable action benchmark |
The takeaway: this is the longest Onimusha ever made by a wide margin — roughly double a classic entry — which tracks with it being the series’ first mainline game in 20 years and a full-priced flagship. Comparison figures are our compilation from HowLongToBeat medians and press guides, marked here as context rather than official data.
What reviewers clocked, and what it turned out to mean
The August 31 reviews disagreed enough that we listed them rather than averaging them. With the medians in, the disagreement resolves cleanly: it was never about speed, it was about how much of Kyoto each reviewer touched.
| Outlet | Playtime | How much they did |
|---|---|---|
| Nintendo Life | 15-20 h | Finished (Switch 2 review) |
| Tom’s Guide | ~15 h main, 30+ completionist | Their stated split |
| Kotaku | 25 h | Open-area content left unfinished |
| VGC | ~30 h | “Most things” cleared |
| Push Square | ~35 h | The long end of the review runs |
Line those against the medians and the reviewers were simply distributed along the same curve players are: the 15–20 hour reviews sit at the fast end of the 22-hour story median, the 25–35 hour ones inside the 22–40 hour range of main-plus-extras runs.
The “only 20 hours?” debate
Before launch, the length was the hottest argument on the Steam forums — a “short game? only 20 hours?” thread pushed past a hundred replies, split between players calling $69.99 steep for 20 hours and those pointing out it doubles the length of any previous Onimusha. The reviews then flipped the argument: no major critic calls the game too short — the sharpest dissenting reviews argue the opposite, that the optional layer pads the runtime (VGC says the filler creeps in “after 8-9 hours”). The medians settle it: the “20 hours” was the focused path, and most people who finish log nine more. If value is still the worry, the free demo — two quests and up to three bosses deep — is a generous sample.
Planning the purchase around the length? The editions page covers what each tier buys, and the trophy guide covers what the 48-hour completionist tail actually asks of you.
Frequently Asked Questions
How long is the main story?
22 hours by the HowLongToBeat median (58 main-story-only runs as of October 8, up from 21 hours on 28 runs in September), close to Capcom’s pre-launch estimate of about 20 hours. The reviews bracket it: Nintendo Life finished in 15-20 hours, Tom’s Guide puts the main story around 15, Kotaku logged 25 with side content left over, VGC about 30 clearing most things. The main path plus the optional Kyoto content — the way most people actually play — has a median of 29 hours from 246 runs.
How long does it take to 100% Onimusha: Way of the Sword?
HowLongToBeat’s completionist median is 48 hours (47h 43m) from 51 runs, with the slowest reported runs past 65. That is one first playthrough plus the Carnage run the Platinum demands; our trophy guide budgets 60-70 hours for the full trophy road, which includes all the boss rematches on Carnage that a completionist tag does not necessarily cover.
Is it open world?
No. The director is explicit: stage-based progression, with a central Kyoto “open-town” hub that is wider than a corridor — side paths, NPCs, merchants, side quests — but not a checklist map. That hub is the whole difference between the 22-hour figure and the 29-hour one.
How long is the demo?
Roughly 30 minutes of early story on a first pass — the Kiyomizu-dera stage and the Sasaki Ganryu boss duel — and more with the expanded demo’s extra fights.
How many missions are in Onimusha: Way of the Sword?
24. The 21 and 22 figures in circulation come from lists that drop "The Light of Vengeance", because it doubles as the first Mystery of Kyoto, and that stop at the point of no return without counting the finale, "Way of the Sword". Line the sources up and they all contain 24 rows. The full ordered list, with zones and the side quests, is on our missions page.
Does the platform change how long it takes?
Barely. HowLongToBeat’s main-story figures on October 8: PC 21h 50m (229 completed runs), Nintendo Switch 2 21h 43m (11 runs), PlayStation 5 21h 25m (105 runs). Main plus extras sits at 29 to 31 hours on every platform with data. In September the PS5 story figure was 16 hours on a small sample, and we said to treat it as a curiosity; with twice the runs it has moved to within half an hour of PC.
Sources
- HowLongToBeat — Onimusha: Way of the Sword (medians read Oct 8, 2026; 355 completed runs)
- AUTOMATON — linear progression, ~20 hours
- Noisy Pixel — Famitsu interview relay
- TheGamer — TGS interview (20-30 hours quote)
- Game Informer — “isn’t an open world game”
- Wccftech — open-town Kyoto and side quests
- PlayStation Blog — demo contents (~30 min)
- Nintendo Life review — 15-20 hours (Switch 2)
- Tom’s Guide review — ~15h main, 30+ completionist
- Kotaku review — 25 hours logged
- VGC review — ~30 hours, padding critique