Onimusha: Way of the Sword Reviews — Scores & the Split
Updated September 1, 2026 · Facts cross-checked against the sources listed below
The scores at a glance
Captured directly from the aggregators on September 1, 2026, with counts still climbing — early-day snapshots on August 31 differed by a point in each direction, so treat “85-86” as the honest headline number:
| Aggregator | Score | Reviews | Note |
|---|---|---|---|
| OpenCritic | 86 — “Mighty” | 83 | 94% recommend, top 5% of 2026 |
| Metacritic — PS5 | 85 | 79 | “Generally Favorable” |
| Metacritic — Switch 2 | 89 | 6 | Highest platform score |
| Metacritic — Xbox Series X | 83 | 8 | |
| Metacritic — PC | 82 | 22 | Lowest platform score |
Outlet by outlet
| Outlet | Score | One-line take |
|---|---|---|
| IGN | 10/10 | The ceiling of the launch reviews |
| Push Square | 9/10 | “Among the best boss fights on PS5” |
| Nintendo Life (Switch 2) | 9/10 | “Runs very well on Switch 2” |
| Forbes | 9/10 | “More Inagaki than Kurosawa” |
| TheGamer | 4.5/5 | |
| Hobby Consolas | 88/100 | |
| GameSpot | 8/10 | |
| PCGamesN (PC) | 8/10 | Smooth PC port, empty-feeling city |
| DualShockers | 8/10 | |
| PC Gamer | 83/100 | |
| Eurogamer | 4/5 | |
| Giant Bomb | 4/5 | |
| GameRant | 7/10 | |
| Kotaku | Unscored | “Great Bosses, Boring Bloat” |
| VGC | 3/5 | The most prominent dissent |
Scores confirmed against OpenCritic’s listing; a few review pages (IGN, GameSpot) block direct access, so their entries rest on the aggregator record. One absence worth naming: despite search interest, Digital Trends has not published a review as of September 1.
What every critic agrees on
The praise is remarkably uniform: the boss duels are the best thing in the game, possibly the best Capcom has shipped this year. Kotaku — one of the harshest reviews overall — still compares reading boss patterns to Punch-Out!! at its best. Push Square calls the duels among the finest on PS5, and even VGC’s 3/5 concedes the Issen counter system is the game’s heart. If the demo’s Byakue fight hooked you, the full game apparently delivers a lot more of exactly that.
The split: one complaint, two verdicts
The spread from 10/10 to 3/5 is not critics disagreeing about everything — it is one structural complaint weighted differently. The dissenters’ case, in their own words: Kotaku argues the shift toward an open Kyoto is “the single biggest thing poisoning the rest of the dish,” with mini-bosses reused dozens of times; VGC says it “learned the wrong lessons from open world games” and pads quests with repeats; PCGamesN (still an 8/10) finds the city sparse and copy-pasted. The counter-case — IGN, Push Square, Forbes, Nintendo Life — treats the open-town as connective tissue between superb set pieces and prices it accordingly. Story verdicts genuinely split: Kotaku finds the narrative flat, while PCGamesN and Push Square call it one of the stronger parts. There is no consensus to report there, so we won’t invent one.
Worth knowing before launch: this is the same fault line as the Steam forum’s pre-release “only 20 hours?” debate, inverted. Critics are not complaining the game is short — several wanted it tighter.
How long did reviewers take?
Three reviews name their playtime, and they disagree — worth recording honestly rather than averaging: Nintendo Life finished in 15-20 hours, Kotaku logged 25 hours with open-area content left unfinished, and VGC reports around 30 hours clearing most things ⚠ each figure single-source by nature. That brackets Capcom’s official ~20-hour estimate about where the director said it would land — details on the game length page.
Platform notes from the reviews
- Switch 2 — the surprise winner (89). Nintendo Life: a 30fps lock or an unlocked mode targeting 60 that stays “very smooth,” with a visible resolution dip in handheld; their main complaint is the English dub, not the port.
- PC (82) — clean port, mild grumbles. PCGamesN reports butter-smooth 1080p Ultra on an RTX 4070 Ti with modest requirements. The PC build ships with Denuvo (Steam lists a 5-machines-per-day activation limit) — specs on the PC requirements page.
- PS5 Pro — officially Enhanced, modest gains. PlayStation.com flags the game PS5 Pro Enhanced; Push Square calls it “immaculate” on Pro with 30/60 caps or an uncapped mode up to 120fps. Digital Foundry’s demo analysis measured Quality mode around 50fps and ray-traced modes in the high 40s ⚠ demo build, not release code.
About the embargo itself
For everyone searching “review embargo time”: the embargo lifted Monday, August 31, 2026, four days ahead of release — an early, confident embargo by Capcom’s standards. The exact hour was never published anywhere we can verify, so we aren’t going to state one. User reviews are a separate clock: Metacritic’s user score and Steam reviews only open when the game unlocks on September 3-4.
Frequently Asked Questions
What is the Metacritic score for Onimusha: Way of the Sword?
85 on PS5 (79 reviews), 89 on Switch 2 (6 reviews), 83 on Xbox Series X (8 reviews) and 82 on PC (22 reviews), captured September 1, 2026 — the user score had not opened yet. OpenCritic sits at 86 with 94% of 83 critics recommending.
When did the review embargo lift?
Monday, August 31, 2026 — four days before the September 4 release. Every major review carries that date. No outlet has published the exact hour of the embargo, so we can’t tell you a time zone; anyone quoting one is guessing.
What is the worst review?
VGC’s 3/5 is the most prominent dissent, arguing the game “learned the wrong lessons from open world games” and pads its quests with repeated bosses. Kotaku (unscored) makes the same complaint under the headline “Great Bosses, Boring Bloat.” Nobody scored it lower among major outlets.
Which platform version reviewed best?
Switch 2, surprisingly — 89 on Metacritic versus 85 on PS5, on a smaller review sample. Nintendo Life’s 9/10 praises how well it runs (30fps lock or an unlock-to-60 mode) with only a resolution dip in handheld play.
Do reviewers say it is worth buying?
94% of critics on OpenCritic recommend it, which puts it in OpenCritic’s top tier. The consensus praise: best-in-class boss duels and the Issen counter system. The consensus warning: the open Kyoto sections pad the runtime — if you bounce off repeated mini-bosses, the dissenting reviews are worth reading first.
Sources
- OpenCritic — Onimusha: Way of the Sword (86, Mighty)
- Metacritic — all platforms
- Kotaku — “Great Bosses, Boring Bloat”
- VGC — 3/5, the notable dissent
- Push Square — 9/10 (PS5 / PS5 Pro)
- Nintendo Life — 9/10 (Switch 2)
- PCGamesN — 8/10 (PC performance notes)
- GamesRadar+ — “It’s no Sekiro… rough diamond”
- Forbes — 9/10
- Pure Xbox — launch review roundup
- PC Gamer — 83/100