Onimusha: Way of the Sword Bosses — All 13, in Order

Updated October 8, 2026 · Facts cross-checked against the sources listed below

The straight count: 13 story bosses, or 18 entries if you count the Enhanced and Altered rematch variants the game itself lists separately — both of the two reputable guides that have finished the game agree once you line up their counting rules. The “15 bosses” figure floating around comes from unsourced AI guides and matches no real list. This page is built to be safe to read: every boss name below sits behind a spoiler fold, in chapter order, so you can check the count, the structure and the rematch system without learning who you’ll fight.

Why the guides disagree on the number

Search results quote 13, 15 and 18, and for once the spread has a clean explanation. 13 is the count of unique story encounters — GameRant’s list, in campaign order. 18 is what you see if you open the game’s own Boss Rematch menu, which lists Enhanced and Altered versions of several fights as separate entries — PowerPyx’s list, and GameRant itself endorses the same arithmetic (“18 if you count altered and enhanced versions”). The two reputable sources therefore agree completely; they just count different things. The stray 15 appears only on unsourced AI-generated guides — the same ecosystem that invented a Dark Realm mode — and matches neither the story list nor the menu list.

A calibration note before the folds: three early-game bosses are not really secrets — Ganryu headlines the marketing, and Daidara and Byakue are in the free demo (our demo secret boss guide covers Byakue in full). Everything past that stays folded.

All 13 story bosses, in order

Show the full list (names spoil mid- and late-game reveals)
  1. Ganryu — the duelist from the marketing, fought early.
  2. Daidara — the demo’s headline Genma brute.
  3. Byakue — the demo’s hidden challenge, a story fight in the full game.
  4. Rasho-gan — the eye-covered Genma from the previews.
  5. Nue — the chimera; its blue and red variants count as one entry.
  6. Greater Nue — the scaled-up rematch-as-story-fight.
  7. Ifuu & Burai — a two-on-one duo fight.
  8. Benkei — the warrior monk of the bridge, as the legend demands.
  9. Dohatsu-Ten — the fight behind the “horn” searches.
  10. Ganryu, Altered — the duelist returns changed.
  11. Shuten Doji — the demon of Oeyama.
  12. Dokyo — the story’s human architect of the Genma menace.
  13. Yoshitsune — the final boss. Details in the next fold.

Order follows GameRant’s campaign-order list, cross-checked against PowerPyx’s coverage of the same fights ⚠ one-line encounter notes are ours, kept deliberately vague.

The 18-entry list — what the rematch menu adds

Show the five extra entries (late-game menu contents)

The Boss Rematch menu in the Practice Grounds splits and upgrades the story list into 18 entries. The five additions beyond the 13 above: Enhanced Byakue, Enhanced Dohatsu-Ten, Fully Armed Benkei, and Ifuu and Burai fought solo — fights that only exist in the menu, several of them harder than their story versions. One trap for list-comparers: PowerPyx orders its guide by this menu, which is not story order — that mismatch, not any factual dispute, is why the two big lists look different at a glance.

The final boss

Show final-boss details (the biggest spoiler on this page)

The last fight is Yoshitsune, a three-phase duel that both published guides and early players call the hardest fight in the game. The phase that earns the reputation is the third: normal attacks stop working, and the fight expects you to bank and spend Oni Awakening to deal meaningful damage — go in with the gauge ready rather than spending it at the door. There is no checkpoint between the three phases: a loss in the third sends you back to the first, opening cutscene included, and Story difficulty does not change that — two Steam players said so independently on September 17, one of them playing on Story, one after going to YouTube to learn there were three phases at all ⚠ player accounts, not a Capcom note. By September 19 a second thread on the same complaint had run to 46 replies, and it adds three practical things. First, several players find phase two hard to read: the arena turns yellow-orange, which one detailed account says clashes with the blade-barge flash you are meant to answer, while the grab is blue and the unblockable pink — so listen for the grab’s sound cue rather than watching for it; two players admitted they finished the fight with a trainer. Second, one account says retrying refunds the consumables used in the attempt, so Stimulants, Mirrors of Revival and Greater Talismans can be spent freely while learning ⚠ single account, stated twice in the thread; not tested by us. Third, the same account says Shuten Doji is the only boss with a checkpoint between phases, for story reasons ⚠ single account. A deaf player, in a separate thread, says the audio cues are why Story difficulty does not feel like Story at this fight. The lavender slashes he sends across the arena are the other common trap. Five players in a September 30 thread explain them the same way: they are projectiles, not unblockable attacks. At range, dodge them. You can block them, and you can parry them only when you are close enough to parry the sword itself, which is why a parry that worked once can fail the next time. Three of those players call them good Issen targets; one says the second and third slashes are easier to time than the first, and another that the third is very easy. How to tell them from a real unblockable: one player says a true unblockable comes with a slowdown and a lens flare and is a different shade, and another says it has its own whoosh that these slashes lack ⚠ one account each for the two tells. And if your normal attacks show zero damage in phase two, that is his armour, not a bug. He carries a shield or armour layer in that phase, and keeping up normal attacks eventually breaks it; special attacks and counters still land meanwhile. By September 24 four players in the same thread had given that answer independently, and the player who asked came back to say it worked. One adds that a parry followed by Pillar Strength or the hammer Oni Armament breaks the armour faster ⚠ single account for the faster route. Do not confuse it with phase three: there, several of the same players say, only Oni form and Issen damage him, so zero damage from normal attacks is expected. Players in the same thread who beat him point at the same preparation: gear at level 4 or 5, and charms that fill and strengthen the Oni gauge — see the charms page. The mission leading in is the point of no return, and the game says so explicitly; with zero missable trophies, you lose nothing by walking through it. What happens after the fight belongs to the ending page, folds and all.

Rematches, Rifts and where the bosses live after the story

Beating the game is not the end of the boss content — three real systems carry it forward. The Practice Grounds’ Boss Rematch mode holds the full 18-entry list with difficulty selection, and its all-rematches gold trophy is one of the two long hauls on the trophy road. Post-game Rift encounters respawn boss-grade fights in the world as the endgame material grind. And Carnage — the New Game Plus difficulty — re-tunes the whole campaign, bosses included. That trio is the game’s actual endgame; anything a guide tells you about a hidden boss tower should be read against our Dark Realm fact-check. The fundamentals that carry every one of these fights — Deflect timing and the Issen counter — are drilled on the Issen guide.

How this page stays spoiler-safe

Search demand for “all bosses in order” spikes in week one — exactly when most searchers haven’t finished the game. Our rule here matches the rest of the site: counts, structure and systems in the open; names and story context behind folds you choose to open. The folds above stay current as the picture firms up — the encounter notes are deliberately thin today, and we’d rather grow them slowly than paste in another site’s plot summary.

Frequently Asked Questions

How many bosses are in Onimusha: Way of the Sword?

13 story bosses across the campaign, or 18 entries if you count the Enhanced and Altered variants that appear in the Boss Rematch menu as separate fights — the two counts come from the two reputable published lists (GameRant counts unique encounters, PowerPyx counts rematch-menu entries) and they reconcile exactly. Ignore “15”: no sourced list arrives at that number.

Is Yorimasa a boss?

No — Yorimasa is a merchant, not a boss. He is a spirit ally who sets up shop after you purify the Yasui Konpiragu shrine, trading red souls for upgrade materials like iron and leather, with stock that refreshes at story milestones. If you searched his name after a dramatic story scene: same character, still not a fight.

Can you refight bosses?

Yes — the Practice Grounds unlock a Boss Rematch mode where every boss can be refought, including Enhanced and Altered versions that only exist there. Clearing rematches feeds two of the trophy list’s longest goals, and beating every rematch boss unlocks an outfit — reportedly named the Master Outfit, though the name rests on one guide so far.

Are any bosses missable?

No. The trophy guide is unambiguous: zero missable trophies, and after the credits you can continue from before the final mission to mop up anything left. The game warns you at the point of no return before the last fight.

Is there a checkpoint between the final boss’s phases?

No. The final fight is three phases in one go — lose in the third and you restart from the first, opening cutscene included — and Story difficulty does not change that. Player-sourced: two independent Steam accounts on September 17, one of them on Story, not a Capcom note. The practical advice from the same threads is to learn the first phase, since the third mostly asks you to have Oni Awakening banked; details sit behind the spoiler fold above. A 46-reply thread on September 18–19 argued the point both ways without changing the fact; it did add that phase two is the hard-to-read one, and that retrying is said to refund consumables (one account, untested).

What is the hardest boss?

Both published guides and early player consensus point at the final boss — specifically its last phase, which changes the rules on you. The name and the phase-three mechanic are in the spoiler folds above; short version, keep your Oni Awakening gauge banked for the finale.